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(+1)

Really interesting idea! but I still don't get why the ship can move. Also, good job on those music settings!

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Thank you! Yeah, the ship movement is a leftover from an idea I originally had. At first, I was going to have the ship moving forward in a style similar to StarFox, but I ran into issues with enemy collisions that made it feel kind of janky.

Given time, I'm sure I could have polished it, but I realized the problem was a little bit out of scope for the time limit. I scrapped the idea and now the ship can zoom around the screen for no good reason! I was wondering if someone was going to pick up on that, haha.

As for the music settings: I include those audio sliders in every game I make now. You ever notice how so many games today have a gamma slider right at the beginning, but they never have an audio slider?

Ever notice how this generally causes a new game to BLOW YOUR EARDRUMS OUT on the opening cinematic?

I have had that happen to me too many times, and I have decreed that this shall never happen with a technitaur software game!