This is my entry for Unity's Create With Code 2 Game Jam, with the theme of 'One Rule.' The player does indeed only need to follow one rule in this game, but it's tougher than it first seems!

This one was pretty challenging to make, I was almost too ambitious with what I wanted to incorporate, but I'm so glad that I muscled through it!

In this game, you exercise your knowledge of multiplication tables by avoiding the targets that can be evenly divided by the floating red Forbidden Multiplier. It's a bit of an edutainment/shooter mashup.

Thanks to Unity for hosting another Game Jam, I'm really enjoying participating in these!

Comments

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(+1)

Really interesting idea! but I still don't get why the ship can move. Also, good job on those music settings!

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Thank you! Yeah, the ship movement is a leftover from an idea I originally had. At first, I was going to have the ship moving forward in a style similar to StarFox, but I ran into issues with enemy collisions that made it feel kind of janky.

Given time, I'm sure I could have polished it, but I realized the problem was a little bit out of scope for the time limit. I scrapped the idea and now the ship can zoom around the screen for no good reason! I was wondering if someone was going to pick up on that, haha.

As for the music settings: I include those audio sliders in every game I make now. You ever notice how so many games today have a gamma slider right at the beginning, but they never have an audio slider?

Ever notice how this generally causes a new game to BLOW YOUR EARDRUMS OUT on the opening cinematic?

I have had that happen to me too many times, and I have decreed that this shall never happen with a technitaur software game!